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- /* list.h */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Id: list.h,v 1.16 1995/10/29 19:14:19 brianp Exp $
-
- $Log: list.h,v $
- * Revision 1.16 1995/10/29 19:14:19 brianp
- * added glPolygonOffsetEXT display list support
- *
- * Revision 1.15 1995/10/14 17:42:34 brianp
- * added glClipPlane, glLightModel, and texture functions
- *
- * Revision 1.14 1995/10/04 19:35:07 brianp
- * replaced gl_save_normal with gl_save_normal3fv and gl_save_normal3f
- *
- * Revision 1.13 1995/08/31 18:34:16 brianp
- * added display list / glScissor support
- *
- * Revision 1.12 1995/08/01 20:53:35 brianp
- * added glPixelZoom support
- *
- * Revision 1.11 1995/07/25 16:41:54 brianp
- * made changes for using CC.VertexFunc pointer
- *
- * Revision 1.10 1995/06/22 14:27:50 brianp
- * added prototypes for gl_save_stencil* functions
- *
- * Revision 1.9 1995/05/22 20:59:34 brianp
- * Release 1.2
- *
- * Revision 1.8 1995/05/19 13:26:50 brianp
- * added display list support for selection/name stack functions
- *
- * Revision 1.7 1995/05/15 15:24:28 brianp
- * added gl_list_index()
- *
- * Revision 1.6 1995/05/10 18:45:04 brianp
- * added glTexImage support
- *
- * Revision 1.5 1995/04/19 13:48:18 brianp
- * renamed occurances of near and far for SCO x86 Unix
- *
- * Revision 1.4 1995/04/08 15:26:55 brianp
- * add gl_save_shademodel
- *
- * Revision 1.3 1995/03/08 15:10:02 brianp
- * added logicop and clear_index functions
- *
- * Revision 1.2 1995/03/04 19:25:29 brianp
- * 1.1 beta revision
- *
- * Revision 1.1 1995/02/24 14:24:47 brianp
- * Initial revision
- *
- */
-
-
- #ifndef LIST_H
- #define LIST_H
-
-
- #include "GL/gl.h"
-
-
-
- extern void gl_init_lists( void );
-
- extern GLint gl_list_index( void );
-
-
- extern void gl_save_accum( GLenum op, GLfloat value );
-
- extern void gl_save_alphafunc( GLenum func, GLclampf ref );
-
- extern void gl_save_blendfunc( GLenum sfactor, GLenum dfactor );
-
- extern void gl_save_begin( GLenum mode );
-
- extern void gl_save_bitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
-
- extern void gl_save_clear( GLbitfield mask );
-
- extern void gl_save_clearaccum( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-
- extern void gl_save_clearcolor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
- extern void gl_save_cleardepth( GLclampd depth );
-
- extern void gl_save_clearindex( GLfloat c );
-
- extern void gl_save_clearstencil( GLint s );
-
- extern void gl_save_clipplane( GLenum plane, const GLfloat *equ );
-
- extern void gl_save_color( const GLfloat c[4] );
-
- extern void gl_save_colormask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
- extern void gl_save_copypixels( GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type );
-
- extern void gl_save_cullface( GLenum mode );
-
- extern void gl_save_depthfunc( GLenum func );
-
- extern void gl_save_depthmask( GLboolean mask );
-
- extern void gl_save_depthrange( GLclampd nearval, GLclampd farval );
-
- extern void gl_save_disable( GLenum cap );
-
- extern void gl_save_drawbuffer( GLenum mode );
-
- extern void gl_save_drawpixels( GLsizei width, GLsizei height, GLenum format,
- GLenum type, GLvoid *pixels );
-
- extern void gl_save_enable( GLenum cap );
-
- extern void gl_save_end( void );
-
- extern void gl_save_evalcoord1( GLfloat u );
-
- extern void gl_save_evalcoord2( GLfloat u, GLfloat v );
-
- extern void gl_save_evalmesh1( GLenum mode, GLint i1, GLint i2 );
-
- extern void gl_save_evalmesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 );
-
- extern void gl_save_evalpoint1( GLint i );
-
- extern void gl_save_evalpoint2( GLint i, GLint j );
-
- extern void gl_save_fog( GLenum pname, const GLfloat *params );
-
- extern void gl_save_frontface( GLenum mode );
-
- extern void gl_save_hint( GLenum target, GLenum mode );
-
- extern void gl_save_index( GLuint index );
-
- extern void gl_save_indexmask( GLuint mask );
-
- extern void gl_save_initnames( void );
-
- extern void gl_save_light( GLenum light, GLenum pname, const GLfloat *params,
- GLuint numparams );
-
- extern void gl_save_lightmodel( GLenum pname, const GLfloat *params );
-
- extern void gl_save_linewidth( GLfloat width );
-
- extern void gl_save_linestipple( GLint factor, GLushort pattern );
-
- extern void gl_save_loadmatrix( const GLfloat *m );
-
- extern void gl_save_loadname( GLuint name );
-
- extern void gl_save_logicop( GLenum opcode );
-
- extern void gl_save_map1( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points );
-
- extern void gl_save_map2( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
-
- extern void gl_save_mapgrid1( GLint un, GLfloat u1, GLfloat u2 );
-
- extern void gl_save_mapgrid2( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
- extern void gl_save_material( GLenum face, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_multmatrix( const GLfloat *m );
-
- extern void gl_save_normal3fv( const GLfloat n[3] );
-
- extern void gl_save_normal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-
- extern void gl_save_passthrough( GLfloat token );
-
- extern void gl_save_pixelmap( GLenum map, GLint mapsize,
- const GLfloat *values );
-
- extern void gl_save_pixelzoom( GLfloat xfactor, GLfloat yfactor );
-
- extern void gl_save_pointsize( GLfloat size );
-
- extern void gl_save_polygonmode( GLenum face, GLenum mode );
-
- extern void gl_save_polygonoffset( GLfloat factor, GLfloat bias );
-
- extern void gl_save_popattrib( void );
-
- extern void gl_save_popmatrix( void );
-
- extern void gl_save_popname( void );
-
- extern void gl_save_pushattrib( GLbitfield mask );
-
- extern void gl_save_pushmatrix( void );
-
- extern void gl_save_pushname( GLuint name );
-
- extern void gl_save_rasterpos( const GLfloat v[4] );
-
- extern void gl_save_readbuffer( GLenum mode );
-
- extern void gl_save_scissor( GLint x, GLint y, GLsizei width, GLsizei height );
-
- extern void gl_save_set_boolean( GLboolean *ptr, GLboolean value );
-
- extern void gl_save_set_enum( GLenum *ptr, GLenum value );
-
- extern void gl_save_set_float( GLfloat *ptr, GLfloat value );
-
- extern void gl_save_set_int( GLint *ptr, GLint value );
-
- extern void gl_save_set_uint( GLuint *ptr, GLuint value );
-
- extern void gl_save_shademodel( GLenum mode );
-
- extern void gl_save_stencilfunc( GLenum func, GLint ref, GLuint mask );
-
- extern void gl_save_stencilmask( GLuint mask );
-
- extern void gl_save_stencilop( GLenum fail, GLenum zfail, GLenum zpass );
-
- extern void gl_save_texcoord( const GLfloat tc[4] );
-
- extern void gl_save_texenv( GLenum target, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_texparameter( GLenum target, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_texgen( GLenum coord, GLenum pname,
- const GLfloat *params );
-
- extern void gl_save_teximage1d( GLint level, GLint components,
- GLsizei width, GLint border,
- const GLubyte *pixels );
-
- extern void gl_save_teximage2d( GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- const GLubyte *pixels );
-
- extern void gl_save_vertex( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-
- extern void gl_save_viewport( GLint x, GLint y, GLsizei width, GLsizei height );
-
-
- #endif
-